![]() ![]() How did Overwatch become such a phenomenon? Why have hardcore players stuck with it (or failed to) over the last few years? And what's up with Overwatch 2? The Triple Click gang brings on Overwatch expert Nico Deyo to help guide us through Blizzard's wonderful world of costumed vigilantes and super-intelligent gorillas. Nu-Splitscreen’s interview with David Brevik and Erich Schafer: What is it about items that get players so excited? What makes a good loot system? A bad one? And is Diablo inherently corrupt? what about this is fun? Is it really all that appealing to keep collecting shiny things and watching our bars go up? From there they start wondering about loot in video games. ![]() ![]() Maddy, Kirk, and Jason are playing Blizzard's new game Diablo Immortal and wondering. Stephen Payne’s excellent Dicebreaker article about ancient role-playing and strategy games: Kirk’s “Gameplay and Story are Exactly like Music and Lyrics”. Hocking’s 2011 GDC talk “Dynamics: State of the Art” Jason: AI: THE SOMNIUM FILES - nirvanA InitiativeĬlint Hocking’s “Ludonarrative Dissonance in BioShock”. What does a "video game story" actually mean? What's more important, story or gameplay? And does it even really matter? WHO WINS? This week, the Triple Click gang dives into an age-old debate and discusses the tension between action and narrative in video games. Kirk’s arrangement of Michael Land’s Monkey Island theme: They talk about the ups and downs of Monkey Island, the incredible music, and how it reinvigorated the genre by showing the world that adventure games do not, in fact, need to kill you. #Wildermyth remote play together series#What exactly is "Monkey Island" and why is it so popular? This week, the Triple Click gang revisits the old point-and-click adventure series in preparation for the newly announced Return to Monkey Island, which will be out later this year. Jason on the Get Played podcast talking about Mario is Missing: The LGR Retrospective review of Where In Time Is Carmen Sandiego (1989). Snuffy Walden, 1999īox Art for Where In The World, Where in the USA, and Where in Time is Carmen Sandiego? What made those old games so special? Can "educational" games ever really work? And what's up with all that dysentery?Įxcerpts From: “Isle Thing” by Weird Al Yankovich from UHF, 1989 “Where in the World is Carmen Sandiego” by Rockapella, 1991 “Theme from The West Wing” by W.G. (Rockapella voice) Where in the world is Carmen Sandiego? This week, the Triple Click gang straps on their magnifying glasses and tries to track down the infamous criminal as well as other "edutainment" games, from Oregon Trail to Number Munchers. Kirk’s article about that lovely Spider-Man text message scene: Maddy’s review of Spider-Man Remastered on PC: NYT story about Amazon employees unionizing: Maddy: Marvel’s Spider-Man Remastered (PC)Īxios story about Blizzard’s new legal strategy: It's time for a NEWS BREAK! Kirk, Jason, and Maddy go through this summer's big stories, from Grand Theft Auto maker Rockstar changing its ways to Ubisoft falling apart to the wave of unionization hitting the games industry. Jason: Who is Maud Dixon? By Alexandra Andrews Plus: a tribute to our dear friend Mike Fahey. The gang dives into the book's themes, its twists and turns, and all the fictional video games that make Tomorrow, and Tomorrow, and Tomorrow such a joy to read. Jason, Maddy, and Kirk pull out their reading glasses for the very first Triple Read! This week, they discuss the brilliant novel Tomorrow, and Tomorrow, and Tomorrow by Gabrielle Zevin, a decades-sprawling book about the epic journey of a boy and a girl from childhood friends to hit video game developers. The famous “Aaron Burr” Milk commercial from 1993: Ĭaitlin Dickenson’s 2022 Atlantic expose on the U.S. Who would've thought that being a border inspector could be so fun? They talk about the game's brilliant design, the moral questions it poses, and what it's ultimately trying to say. Kirk, Maddy, and Jason grab their passports and get ready for a trip to Arztotska, the setting of Lucas Pope's brilliant 2013 game Papers, Please, which just came out for phones. ![]()
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